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(+3)

Kip invited me to the playtest and I really liked it, actually. Felt like Blood, plus fishies.

Sweet! Glad you enjoyed, Blood is our main inspiration so I'm glad it felt similar!

(+3)

Pew pew! Moar! Can't wait for more guns and areas!
What's the fastest run so far?!

(1 edit)

The fastest speedrun in V.01 is 1:28!

edit: it is now 1:12

(+2)

FUN

Thanks for playing! You're playtest means a lot to us. We've just pushed a new build with some important fixes, you may have noticed the larger enemy is very slow - that's fixed now so he performs correctly.

(+1)

at 0:16 it looks like you get shot by a character who is not facing you? How odd!

Yeah this used to be an issue with our conger eels haha, It's since been fixed 

(+1)

cool concept and nice work on what's been done so far, might consider voting this one. What other disciplines would you ideally like to expect from the extra programmer? I'm a programmer myself and can also do Audio, UI and design stuff, though im not much of an artist or animator

Sorry for the late reply, just seen this. Our team workflow currently is very quick-scrum based. As a programmer for the team you'd be expected to also fill the role of a designer / unity generalist. Art is largely covered but we all work very closely alongside one another to cover our sprints each week.