
BRINE
A downloadable game
An upcoming boomer shooter from Studio Whalefall, a 3rd year university team from Falmouth's Games Academy.
[TRAILER HERE (Coming Soon(TM))]

Slippery fishy enemies are attacking your quaint Cornish town, and it's up to one disgruntled fisherman to save the day. Fight your way through waves of local seafood and paint the town with red.
Armed with an arsenal of quirky weapons, bring the pain with everything from cannonballs to explosives to a well-placed battered cod.

Explore sprawling, quintessentially Cornish environments, painted with a retro FPS flair. Half the res, double the fun!
About STUDIO WHALEFALL
Studio Whalefall is a small indie team all using multidisciplinary workflows in order to cover all areas in our project. Currently the team consists of:
- Willem Trevaskis (Environment Art) - Project Lead
- Andy Aksu (Character Art) - Art Lead
- Fraser Davies (Tech Art) - Project Manager
- Sonny Christensen-Sjomaeling (Design) - Weapon Design
- Harry Hodgkinson (Design) - Level Design
- Joseph Ralphs (Programming) - Tech. / Programming Lead
Want to get direct updates? Follow us on our BlueSky below:
https://bsky.app/profile/brinegame.bsky.social
Updated | 7 days ago |
Status | In development |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | Andy Aksu, Willem Trevaskis, Sonny Sjoemaeling, Fraser Davies, Jarwho, Harry Hodgkinson |
Genre | Shooter |
Tags | blood, boomer-shooter, Doom, doomclone, First-Person, FPS, Movement Shooter, Retro, retrofps |
Download
Install instructions
- Download ZIP file
- Unzip and double-click "BRINE.exe"
Comments
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Kip invited me to the playtest and I really liked it, actually. Felt like Blood, plus fishies.
Sweet! Glad you enjoyed, Blood is our main inspiration so I'm glad it felt similar!
Pew pew! Moar! Can't wait for more guns and areas!
What's the fastest run so far?!
The fastest speedrun in V.01 is 1:28!
edit: it is now 1:12
FUN
Thanks for playing! You're playtest means a lot to us. We've just pushed a new build with some important fixes, you may have noticed the larger enemy is very slow - that's fixed now so he performs correctly.
at 0:16 it looks like you get shot by a character who is not facing you? How odd!
Yeah this used to be an issue with our conger eels haha, It's since been fixed
cool concept and nice work on what's been done so far, might consider voting this one. What other disciplines would you ideally like to expect from the extra programmer? I'm a programmer myself and can also do Audio, UI and design stuff, though im not much of an artist or animator
Sorry for the late reply, just seen this. Our team workflow currently is very quick-scrum based. As a programmer for the team you'd be expected to also fill the role of a designer / unity generalist. Art is largely covered but we all work very closely alongside one another to cover our sprints each week.