Bloody Emmets
A downloadable game
PAINT THE TOWN RED
An upcoming boomer shooter from Tregs & Co Productions, a third year university team from Falmouth's Games Academy.
Attack of the Fishy Fiends!
Slippery Enemies are attacking your quaint Cornish town, and it's up to one disgruntled fisherman to save the day. Fight your way through waves of local seafood and paint the town with red.
Hook, Line and Sinker
Armed with an arsenal of quirky weapons, bring the pain with everything from cannonballs to explosives to a well-placed battered cod.
"It Wunt Like This Backalong..."
Explore sprawling, quintessentially Cornish environments, painted with a retro FPS flair. Half the res, double the fun!
Team Composition
Tregs & Co is a small indie team all using multidisciplinary workflows in order to cover all areas in our project. Currently the team consists of:
- Willem Trevaskis (Environment Art) - Project Lead, Art, Design
- Andy Aksu (Character Art) - Concept, Character, Environment, Audio
- Fraser Davies (Environment Art) - Design, Environment, Programming
- Sonny Christensen-Sjomaeling (Design) - Design, Programming
- Harry Hodgkinson (Design) - Level Design, Integration, Programming
- Joseph Ralphs (Programming) - Head Programming, Design
Updated | 2 days ago |
Status | Prototype |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | Andy Aksu, Willem Trevaskis, Sonny Sjoemaeling, Fraser Davies, Jarwho, Harry Hodgkinson |
Genre | Shooter |
Download
Install instructions
- Download ZIP file
- Unzip and double-click "Bloody Emmets.exe"
Comments
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FUN
Thanks for playing! You're playtest means a lot to us. We've just pushed a new build with some important fixes, you may have noticed the larger enemy is very slow - that's fixed now so he performs correctly.
cool concept and nice work on what's been done so far, might consider voting this one. What other disciplines would you ideally like to expect from the extra programmer? I'm a programmer myself and can also do Audio, UI and design stuff, though im not much of an artist or animator
Sorry for the late reply, just seen this. Our team workflow currently is very quick-scrum based. As a programmer for the team you'd be expected to also fill the role of a designer / unity generalist. Art is largely covered but we all work very closely alongside one another to cover our sprints each week.